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Re: Crash in tt.dll [message #472370 is a reply to message #472366] Mon, 30 July 2012 08:01 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
StealthEye wrote on Mon, 30 July 2012 15:28

This is very weird, it ended up calling a dtor for an object while still running its ctor. Unless you hook Set_Object_Dirty_Bits in some plugin or something, I can't see how this happened.


class Object
{
  Object::Object
  {
    delete this;
  }

  Object::~Object
  {
    printf ( "BOOM!");
  }
}


Rocked Over


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[Updated on: Mon, 30 July 2012 08:02]

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