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Re: [SSGM 4.0 Plugin] Refill Costs Money [message #471636 is a reply to message #471418] Fri, 13 July 2012 16:08 Go to previous messageGo to previous message
Generalcamo is currently offline  Generalcamo
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Registered: October 2010
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I could see this being used. What if there was a time limit for refills, similar to what is seen in the standalone mods, and if you refill when the timer is not done, it costs some money? That would decrease the amount of combat refillers, and prevent aggravation.
 
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