Re: Server crash [message #470994 is a reply to message #470991] |
Mon, 09 July 2012 04:41 |
Troll King
Messages: 56 Registered: June 2012 Location: Netherlands
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Quote: | It's passing a NULL pointer as first argument to Select_Weapon()
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No shit sherlock . But I could release a clone indeed. The point is it worked before but now it doesn't.
Also it doesn't matter what you fill in at weapon_name. You can pass in an empty string or a NULL pointer doesn't crash. only if you pass a NULL pointer in the GameObject variable it starts to whine.
Also Known As: Neijwiert
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