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Re: Hidden Leveledit Features [message #469458 is a reply to message #469362] Mon, 18 June 2012 14:34 Go to previous messageGo to previous message
Sonarpulse is currently offline  Sonarpulse
Messages: 18
Registered: April 2012
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Indeed, I felt like I discovered burried treasure when I first found it. Since I can't enable the entire menus without it crashing, though I would post the RC data here (in a more readable form). There are a lot more features than what I enabled in the download:

Here is the "mod" version. (Originally even export Mix wasn't on it, that was added by some earlier resource hacker.)
Toggle Spoiler


Here is the "Developement" version.

Toggle Spoiler


As you all can see, LE was original much more than a level editor, but also had some sort of primitive version control databasing system built in that handled both presets and strings, and file dependencies. Always.dat is just an exported snapshot of that database. It at least supported both local and remote databases in the form of two different files, and maybe even used a remote server for the remote database.

(If this forum supports spoiler tags, sorry I didn't use them.)
Edit: oh wait, I can edit old posts!


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[Updated on: Sat, 23 June 2012 22:16]

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