Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Hidden Leveledit Features
Re: Hidden Leveledit Features [message #469458 is a reply to message #469362] |
Mon, 18 June 2012 14:34 |
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Sonarpulse
Messages: 18 Registered: April 2012
Karma:
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Recruit |
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Indeed, I felt like I discovered burried treasure when I first found it. Since I can't enable the entire menus without it crashing, though I would post the RC data here (in a more readable form). There are a lot more features than what I enabled in the download:
Here is the "mod" version. (Originally even export Mix wasn't on it, that was added by some earlier resource hacker.)
Toggle Spoiler
---- Menu ------
&File >
&New\tCtrl+N
&Open...\tCtrl+O
&Save Current Level\tCtrl+S
Save Current Level &As...
-------------
&Save Presets...
-------------
&Export To Mix...
&Export Mod Package...
-------------
Recent File
-------------
E&xit
&Edit >
&Undo\tAlt+Backspace
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Cu&t\tShift+Del
&Copy\tCtrl+C
&Paste\tCtrl+V
-------------
&Include Files...
-------------
&Repartition Culling Systems
&Verify Culling Systems
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Terrain &Selectable
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&Background Settings...
Level Settings...
Vie&w >
&Toolbar
&Status Bar
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&View Fullscreen\tCtrl+Shift+F
Change &Device...
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Display &Options...
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Show Static &Anim Objects\tCtrl+Shift+T
Show &Editor-Only Objects
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View Sound S&pheres
View &Light Spheres
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&Building Power On
&Object >
&Drop to ground\tCtrl+D
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&Lock Objects\tEnter
&Unlock Objects\tCtrl+U
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&Replace Selection...\tCtrl+H
Add Point...\tCtrl+P
Goto Object...
-------------
Set Start ID...
&Check IDs...
Fix ID Collisions...
Remap Unimportant IDs
&Remap IDs...
&Vis >
&Render with Vis Camera
Enable Vis Sector Fallback
-------------
&Debug Report...
Statistics...
View &Points
&View Vis Window
&Toggle Manual Vis Points\tF3
&Make Manual Vis Point\tCtrl+`
-------------
&Discard Vis Data
Reset D&ynamic Culling System
-------------
&Run Manual Vis Points...
-------------
Build Dynamic Culling System...
Auto Generate &Vis...
&Optimize Vis Data...
&Pathfinding >
&Generate Sectors...
Generate Flight Data...
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Display &Sectors
Display &Portals
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Display P&aths
Display &Full Paths
&Test Pathfind
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Test G&oto
-------------
Display &Raw Sectors
Display &Web
-------------
&Discard Data
-------------
&Import Data...
&Export Data...
&Lighting >
&Toggle Lights\tCtrl+I
Display Light &Vectors
-------------
Toggle Sun&light
&Edit Sunlight...
-------------
&Ambient Light...
-------------
&Vertex Lighting
Multi-&Pass Lighting
Multi-Te&xture Lighting
-------------
&Import...
Import &Sunlight...
E&xport...
-------------
Compute Vertex Solve
&Sounds >
Toggle &Music
Toggle &Sound Effects
&Camera >
&Top\tCtrl+T
B&ottom\tCtrl+M
&Front\tCtrl+F
&Back\tCtrl+B
&Left\tCtrl+L
&Right\tCtrl+R
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&Auto level\tCtrl+A
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Depth -50\tAlt+Minus
Depth +50\tAlt+Plus
-------------
Goto Location...\tCtrl+G
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&Strings >
&Edit Table...
-------------
&Import IDs...
&Export IDs...
Prese&ts >
&Export...
Im&port...
-------------
Export &File Dependencies...
Here is the "Developement" version.
Toggle Spoiler
---- Menu ------
&File >
&New\tCtrl+N
&Open...\tCtrl+O
&Save\tCtrl+S
Save &As...
-------------
&Save Presets...
-------------
&Export...
Ex&port Always...
Export &Local Always...
&Batch Export...
-------------
Export &Language Version...
Export &Installer Language Version...
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Recent File
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E&xit
&Edit >
&Undo\tAlt+Backspace
-------------
Cu&t\tShift+Del
&Copy\tCtrl+C
&Paste\tCtrl+V
-------------
Select &Asset Database...
Change Asset &Tree...
&Include Files...
-------------
&Repartition Culling Systems
&Verify Culling Systems
-------------
Terrain &Selectable
-------------
&Background Settings...
Level Settings...
Vie&w >
&Toolbar
&Status Bar
-------------
&View Fullscreen\tCtrl+Shift+F
Change &Device...
-------------
Display &Options...
-------------
Show Static &Anim Objects\tCtrl+Shift+T
Show &Editor-Only Objects
-------------
View Sound S&pheres
View &Light Spheres
Toggle &Attenuation Spheres
-------------
&Building Power On
&Object >
&Drop to ground\tCtrl+D
-------------
&Lock Objects\tEnter
&Unlock Objects\tCtrl+U
-------------
Increase Attenuation Spheres\tCtrl+0
Decrease Attenuation Spheres\tCtrl+9
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&Import Dynamic...
&Export Dynamic...
-------------
Im&port Static...
Export &Static...
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&Export Tile List...
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&Replace Selection...\tCtrl+H
Add Point...\tCtrl+P
Goto Object...
-------------
Set Start ID...
&Check IDs...
Fix ID Collisions...
Remap Unimportant IDs
&Remap IDs...
&Vis >
&Render with Vis Camera
Enable Vis Sector Fallback
-------------
&Debug Report...
Statistics...
View &Points
&View Vis Window
&Toggle Manual Vis Points\tF3
&Make Manual Vis Point\tCtrl+`
-------------
&Discard Vis Data
Reset D&ynamic Culling System
-------------
Import &Farm Data...
Run &Job File...
-------------
&Import Remap Data...
E&xport Remap Data...
-------------
&Run Manual Vis Points...
-------------
Build Dynamic Culling System...
Auto Generate &Vis...
&Optimize Vis Data...
&Pathfinding >
&Generate Sectors...
Generate Flight Data...
-------------
Display &Sectors
Display &Portals
-------------
Display P&aths
Display &Full Paths
&Test Pathfind
-------------
Test G&oto
-------------
Display &Raw Sectors
Display &Web
-------------
&Discard Data
-------------
&Import Data...
&Export Data...
&Lighting >
&Toggle Lights\tCtrl+I
Display Light &Vectors
-------------
Toggle Sun&light
&Edit Sunlight...
-------------
&Ambient Light...
-------------
&Vertex Lighting
Multi-&Pass Lighting
Multi-Te&xture Lighting
-------------
&Import...
Import &Sunlight...
E&xport...
-------------
Compute Vertex Solve
&Sounds >
Toggle &Music
Toggle &Sound Effects
&Camera >
Perspective
Orthographic
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&Top\tCtrl+T
B&ottom\tCtrl+M
&Front\tCtrl+F
&Back\tCtrl+B
&Left\tCtrl+L
&Right\tCtrl+R
-------------
&Auto level\tCtrl+A
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Depth -50\tAlt+Minus
Depth +50\tAlt+Plus
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Goto Location...\tCtrl+G
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&Strings >
&Edit Table...
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&Import IDs...
&Export IDs...
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Export for &Translation...
Im&port Translation...
Prese&ts >
&Immediate Check In
&Check In...
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&Export...
Im&port...
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Export &File Dependencies...
&Report >
File Usage...
Missing Translations...
&Debug >
&Debug Scripts Mode
&Create Proxy Objects
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&View Memory Log...
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E&xtract RC Strings...
Extract &Installer RC Strings...
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Generic Debug Fn 1
As you all can see, LE was original much more than a level editor, but also had some sort of primitive version control databasing system built in that handled both presets and strings, and file dependencies. Always.dat is just an exported snapshot of that database. It at least supported both local and remote databases in the form of two different files, and maybe even used a remote server for the remote database.
(If this forum supports spoiler tags, sorry I didn't use them.)
Edit: oh wait, I can edit old posts!
[Updated on: Sat, 23 June 2012 22:16] Report message to a moderator
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