Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Tiberian Technologies Special Collisions (How do I implement them?)
Re: Tiberian Technologies Special Collisions [message #469423 is a reply to message #469354] Sun, 17 June 2012 18:45 Go to previous messageGo to previous message
Generalcamo is currently offline  Generalcamo
Messages: 522
Registered: October 2010
Karma:
Colonel
Well, I don't see "Air Units" but I could use this to make something close to that. I could set my air units to be "C4" and my boundaries to be "Water Edge Block" to get the results I want. Thanks for that saberhawk. You are really helpful.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Destroy a Building after X Amount of Time
Next Topic: check if 2 objects are in eachother
Goto Forum:
  


Current Time: Sun Nov 24 21:14:15 MST 2024

Total time taken to generate the page: 0.00747 seconds