Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » test to see if something stands in an object
Re: test to see if something stands in an object [message #469287 is a reply to message #469285] Thu, 14 June 2012 14:03 Go to previous messageGo to previous message
Whitedragon is currently offline  Whitedragon
Messages: 832
Registered: February 2003
Location: California
Karma:
Colonel
Proper collision checking won't work since neither object is moveable and the turret has collisions disabled.

I see two solutions:

1. Create a zone around the turret with Iran_Beaconing_Prevention_Zone on it.

2. Use distance checking.

Both will need per-model settings.


Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
 
Read Message
Read Message
Read Message
Previous Topic: Tiberium Crystal War: Radio Commands ;)
Next Topic: Destroy a Building after X Amount of Time
Goto Forum:
  


Current Time: Wed Aug 14 07:11:12 MST 2024

Total time taken to generate the page: 0.00620 seconds