Re: test to see if something stands in an object [message #469287 is a reply to message #469285] |
Thu, 14 June 2012 14:03 |
|
Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma:
|
Colonel |
|
|
Proper collision checking won't work since neither object is moveable and the turret has collisions disabled.
I see two solutions:
1. Create a zone around the turret with Iran_Beaconing_Prevention_Zone on it.
2. Use distance checking.
Both will need per-model settings.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
|
|
|