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Re: Turret and GT not shooting [message #469275 is a reply to message #469012] Thu, 14 June 2012 03:28 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
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Registered: June 2004
Location: England
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Looking at your code, there is a problem with your Timer_Expired function. In the case that timer number == 2 and IsValidEnemy returns true you don't restart the timer, thus you never re-check the enemy is valid after the initial check. That could be the source of your problems.

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