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Re: [SSGM 4.0 Plugin] Custom Kill Messages ALPHA [message #469165 is a reply to message #469160] Tue, 12 June 2012 17:11 Go to previous messageGo to previous message
Distrbd21 is currently offline  Distrbd21
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Xpert wrote on Tue, 12 June 2012 18:13

You're checking objects. You aren't even checking the right variable. You didn't check for explosion.

Don't assume you can just copy and paste a line based on what I posted in a different topic, and think you've "fixed" it.



1 I never said I did, as I'm still learning C++.
2 I just thought I would make it easyer on Iran rather then just telling him what he needs to do.

So unless one of you guys want to fix it for him or wait for him to fix it then don't bitch at me.

EDIT: even though I'm not gonna release anything, I'm still gonna finish what I started.

Don't know if Iran has already fixed it or not, please let me know and I will remove it.

Have not tested yet.



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[Updated on: Thu, 19 July 2012 06:07]

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