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Re: [SSGM 4.0 Plugin] VeteranSystem ALPHA [message #468809 is a reply to message #463595] Sat, 09 June 2012 11:33 Go to previous messageGo to previous message
ExEric3 is currently offline  ExEric3
Messages: 746
Registered: February 2005
Location: Slovakia
Karma:
Colonel
What is wrong on this code (beta 5):

void VeteranSystem::OnObjectCreate(void *data,GameObject *obj)
{
	if (Commands->Is_A_Star(obj) && obj->As_SoldierGameObj() )
	{
		Attach_Script_Once(obj, "Veteran_Player", "");
		Update_Player(Get_Player_ID(obj), obj);
	}
	else if ( obj->As_VehicleGameObj() )
	{
		Attach_Script_Once(obj, "Veteran_Vehicle", "");
	}
	else if (!obj)
	{
		Attach_Script_Once(obj, "Veteran_C4", "");
	}
	else if (obj->As_BeaconGameObj() )
	{
		Attach_Script_Once(obj, "Veteran_Beacon", "");
	}
	else if (obj->As_BuildingGameObj() )
	{
		Attach_Script_Once(obj, "Veteran_Building", "");
	}
}


I get this error:

21>  Veteran.cpp
21>Veteran.cpp(609): error C2039: 'As_BeaconGameObj' : is not a member of 'ScriptableGameObj'
21>          c:\ssgm4 beta 5\scripts\ScriptableGameObj.h(50) : see declaration of 'ScriptableGameObj'
21>
21>Build FAILED.


Thanks for help.
 
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