Re: C4 Glitch [message #468622 is a reply to message #468563] |
Fri, 08 June 2012 08:01   |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
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General (2 Stars) |
 
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Both server and client contain fixes for this. There are multiple causes (at least three: netcode inaccuracy, physics error, model error). It will be fixed in some cases with only a 4.0 client, but it takes both server and client to run TT to be fixed in all situations (at least all that I'm aware of).
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Fri, 08 June 2012 08:02] Report message to a moderator
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