OK I redid it, now it only works for that team, but when I poke it as nod, gdi can see the message that is suppose to be my team only.
void DSG_Poke_Page::Poked(GameObject *obj,GameObject *poker)
{
int paraTeam = Get_Int_Parameter("Team");
if (Get_Player_Type(poker) == paraTeam)
{
char ppage[256];
sprintf(ppage,"%s",Get_Parameter("PPage"));
Send_Message(Get_Int_Parameter("Red"),Get_Int_Parameter("Green"),Get_Int_Parameter("Blue"),ppage);
Commands->Create_2D_WAV_Sound(Get_Parameter("WavSound"));
}
}
Cookie Jar<glome> Who stole the cookie from the cookie jar?!
<content> glome stole the cookie from the cookie jar!
<glome> Who me?!
<content> Yes you!
<glome> Couldn't be!
<content> Then WHO?!!
<glome> Woody stole the cookie from the cookie jar!
*** glome has been kicked by DrWoody (fuck you i didn't touch the motherfucking cookie, bitch