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Home » Technical Support » Win32 FDS » Server says no maps in rotation but I have it all in TT.cfg (My eyes are burning 3 hour's of trying to get it to work....)
Re: Server says no maps in rotation but I have it all in TT.cfg [message #467830 is a reply to message #467765] Wed, 23 May 2012 13:32 Go to previous messageGo to previous message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
Karma:
General (1 Star)
C&C_Canyon:
{
mapName = "C&C_Canyon";
packages = ["C&C_Canyon", "quake"];
};
City:
{
mapName = "C&C_City";
packages = ["C&C_City", "quake"];
};
City_Flying:
{
mapName = "C&C_City_Flying";
packages = ["C&C_City_Flying", "quake"];
};
Complex:
{
mapName = "C&C_Complex";
packages = ["C&C_Complex", "quake"];
};
Field:
{
mapName = "C&C_Field";
packages = ["C&C_Field", "quake"];
};
Hourglass:
{
mapName = "C&C_Hourglass";
packages = ["C&C_Hourglass", "quake"];
};
Islands:
{
mapName = "C&C_Islands";
packages = ["C&C_Islands", "quake"];
};
Mesa:
{
mapName = "C&C_Mesa";
packages = ["C&C_Mesa", "quake"];
};
Under:
{
mapName = "C&C_Under";
packages = ["C&C_Under", "quake"];
};
Volcano:
{
mapName = "C&C_Volcano";
packages = ["C&C_Volcano", "quake"];
};
Walls:
{
mapName = "C&C_Walls";
packages = ["C&C_Walls", "quake"];
};
Walls_Flying:
{
mapName = "C&C_Walls_Flying";
packages = ["C&C_Walls_Flying", "quake"];
};



You don't need to include the default Renegade maps in packages as people already have the maps and also, the default maps aren't available in the repository since again, they are default maps and no point in adding them.


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