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Home » Technical Support » Win32 FDS » Server says no maps in rotation but I have it all in TT.cfg (My eyes are burning 3 hour's of trying to get it to work....)
Server says no maps in rotation but I have it all in TT.cfg [message #467765] Wed, 23 May 2012 01:27 Go to previous message
Distrbd21 is currently offline  Distrbd21
Messages: 743
Registered: September 2008
Karma:
Colonel

Like the title say's here's my tt.cfg file, when I remove the green line's it work's but when I add them back it don't..

Quote:

gameDefinitions:
{
AD_Gateshead:
{
mapName = "C&C_AD_Gateshead";
packages = ["C&C_AD_Gateshead", "quake"];
};
Ancients:
{
mapName = "C&C_Ancients";
packages = ["C&C_Ancients", "quake"];
};
Area51_DM:
{
mapName = "C&C_Area51_DM";
packages = ["C&C_Area51_DM", "quake"];
};
AwpMap:
{
mapName = "C&C_AwpMap";
packages = ["C&C_AwpMap", "quake"];
};
Battleground:
{
mapName = "C&C_Battleground";
packages = ["C&C_Battleground", "quake"];
};
Bio:
{
mapName = "C&C_Bio";
packages = ["C&C_Bio", "quake"];
};
BunkersTS:
{
mapName = "C&C_BunkersTS";
packages = ["C&C_BunkersTS", "quake"];
};
Caverns:
{
mapName = "C&C_Caverns";
packages = ["C&C_Caverns", "quake"];
};
Conquest_Winter:
{
mapName = "C&C_Conquest_Winter";
packages = ["C&C_Conquest_Winter", "quake"];
};
Country_Side:
{
mapName = "C&C_Country_Side";
packages = ["C&C_Country_Side", "quake"];
};
Death_Rally:
{
mapName = "C&C_Death_Rally";
packages = ["C&C_Death_Rally", "quake"];
};
Desert_Seige:
{
mapName = "C&C_Desert_Seige";
packages = ["C&C_Desert_Seige", "quake"];
};
Egypt:
{
mapName = "C&C_Egypt";
packages = ["C&C_Egypt", "quake"];
};
EVA_Relaunch:
{
mapName = "C&C_EVA_Relaunch";
packages = ["C&C_EVA_Relaunch", "quake"];
};
FieldTS:
{
mapName = "C&C_FieldTS";
packages = ["C&C_FieldTS", "quake"];
};
GlacierTS:
{
mapName = "C&C_GlacierTS";
packages = ["C&C_GlacierTS", "quake"];
};
Gobi:
{
mapName = "C&C_Gobi";
packages = ["C&C_Gobi", "quake"];
};
Hangmans_Canyon:
{
mapName = "C&C_Hangmans_Canyon";
packages = ["C&C_Hangmans_Canyon", "quake"];
};
Haunted2:
{
mapName = "C&C_Haunted2";
packages = ["C&C_Haunted2", "quake"];
};
HauntedHouse_DM:
{
mapName = "C&C_HauntedHouse_DM";
packages = ["C&C_HauntedHouse_DM", "quake"];
};
High_Noon:
{
mapName = "C&C_High_Noon";
packages = ["C&C_High_Noon", "quake"];
};
High_Noon_2:
{
mapName = "C&C_High_Noon_2";
packages = ["C&C_High_Noon_2", "quake"];
};
Islands_KOTH:
{
mapName = "C&C_Islands_KOTH";
packages = ["C&C_Islands_KOTH", "quake"];
};
Lightwave:
{
mapName = "C&C_Lightwave";
packages = ["C&C_Lightwave", "quake"];
};
Lightwave2:
{
mapName = "C&C_Lightwave2";
packages = ["C&C_Lightwave2", "quake"];
};
Lunar_Landing:
{
mapName = "C&C_Lunar_Landing";
packages = ["C&C_Lunar_Landing", "quake"];
};
Lunar_Landing_Race:
{
mapName = "C&C_Lunar_Landing_Race";
packages = ["C&C_Lunar_Landing_Race", "quake"];
};
Mars:
{
mapName = "C&C_Mars";
packages = ["C&C_Mars", "quake"];
};
MedicalLevel:
{
mapName = "C&C_MedicalLevel";
packages = ["C&C_MedicalLevel", "quake"];
};
MetroTS:
{
mapName = "C&C_MetroTS";
packages = ["C&C_MetroTS", "quake"];
};
MutationRedux:
{
mapName = "C&C_MutationRedux";
packages = ["C&C_MutationRedux", "quake"];
};
Ruins0X:
{
mapName = "C&C_Ruins0X";
packages = ["C&C_Ruins0X", "quake"];
};
Sand:
{
mapName = "C&C_Sand";
packages = ["C&C_Sand", "quake"];
};
SeasideCanyon:
{
mapName = "C&C_SeasideCanyon";
packages = ["C&C_SeasideCanyon", "quake"];
};
Siege:
{
mapName = "C&C_Siege";
packages = ["C&C_Siege", "quake"];
};
Snow:
{
mapName = "C&C_Snow";
packages = ["C&C_Snow", "quake"];
};
TankWars:
{
mapName = "C&C_TankWars";
packages = ["C&C_TankWars", "quake"];
};
Terrace:
{
mapName = "C&C_Terrace";
packages = ["C&C_Terrace", "quake"];
};
TiberianWars:
{
mapName = "C&C_TiberianWars";
packages = ["C&C_TiberianWars", "quake"];
};
TiberiumRedux:
{
mapName = "C&C_TiberiumRedux";
packages = ["C&C_TiberiumRedux", "quake"];
};
Tropics:
{
mapName = "C&C_Tropics";
packages = ["C&C_Tropics", "quake"];
};
Urban_Rush:
{
mapName = "C&C_Urban_Rush";
packages = ["C&C_Urban_Rush", "quake"];
};
Walls_Reloaded:
{
mapName = "C&C_Walls_Reloaded";
packages = ["C&C_Walls_Reloaded", "quake"];
};
Whoreglass:
{
mapName = "C&C_Whoreglass";
packages = ["C&C_Whoreglass", "quake"];
};
Tropical:
{
mapName = "C&C_Tropical";
packages = ["C&C_Tropical", "quake"];
};
C&C_Canyon:
{
mapName = "C&C_Canyon";
packages = ["C&C_Canyon", "quake"];
};
City:
{
mapName = "C&C_City";
packages = ["C&C_City", "quake"];
};
City_Flying:
{
mapName = "C&C_City_Flying";
packages = ["C&C_City_Flying", "quake"];
};
Complex:
{
mapName = "C&C_Complex";
packages = ["C&C_Complex", "quake"];
};
Field:
{
mapName = "C&C_Field";
packages = ["C&C_Field", "quake"];
};
Hourglass:
{
mapName = "C&C_Hourglass";
packages = ["C&C_Hourglass", "quake"];
};
Islands:
{
mapName = "C&C_Islands";
packages = ["C&C_Islands", "quake"];
};
Mesa:
{
mapName = "C&C_Mesa";
packages = ["C&C_Mesa", "quake"];
};
Under:
{
mapName = "C&C_Under";
packages = ["C&C_Under", "quake"];
};
Volcano:
{
mapName = "C&C_Volcano";
packages = ["C&C_Volcano", "quake"];
};
Walls:
{
mapName = "C&C_Walls";
packages = ["C&C_Walls", "quake"];
};
Walls_Flying:
{
mapName = "C&C_Walls_Flying";
packages = ["C&C_Walls_Flying", "quake"];
};

};



rotation:
[
"AD_Gateshead",
"Ancients",
"Area51_DM",
"AwpMap",
"Battleground",
"Bio",
"BunkersTS",
"Caverns",
"Conquest_Winter",
"Country_Side",
"Death_Rally",
"Desert_Seige",
"Egypt",
"EVA_Relaunch",
"FieldTS",
"GlacierTS",
"Gobi",
"Hangmans_Canyon",
"Haunted2",
"HauntedHouse_DM",
"High_Noon",
"High_Noon_2",
"Islands_KOTH",
"Lightwave",
"Lightwave2",
"Lunar_Landing",
"Lunar_Landing_Race",
"Mars",
"MedicalLevel",
"MetroTS",
"MinesTS",
"MutationRedux",
"Ruins0X",
"Sand",
"SeasideCanyon",
"Siege",
"Snow",
"TankWars",
"Terrace",
"TiberianWars",
"TiberiumRedux",
"Tropics",
"Urban_Rush",
"Walls_Reloaded",
"Whoreglass",
"Tropical",
"Canyon",
"City",
"City_Flying",
"Complex",
"Field",
"Hourglass",
"Islands",
"Mesa",
"Under",
"Volcano",
"Walls",
"Walls_Flying"
];



downloader:
{
repositoryUrl = ",http://ttfs.game-maps.org";
};


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