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Home » Renegade Discussions » Mod Forum » Tiberium Refinery WIP  () 4 Votes
Re: Tiberium Refinery WIP [message #467317 is a reply to message #462247] Sat, 12 May 2012 19:09 Go to previous messageGo to previous message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
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Commander
Looks much better now, but would like to see more pictures of the interior sections, as you haven't shown that since it's been textured. What's the overall polygon count? I just want to get a feel for how many each structure is roughly, and how many polygons an entire base would be.

Have you considered perhaps making LOD models for them? I think it would benefit for maps using these structures to have them rendering at less then half of the polygons when at 150+ metres. I know you won't like this idea, but consider it for the people with low end computers lol.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
 
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