Re: turn object upside down [message #466653 is a reply to message #466641] |
Wed, 25 April 2012 12:13 |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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iRANian wrote on Wed, 25 April 2012 18:04 | How would I go about setting the X rotation to -180 degrees? Using Matrix3D::Rotate_X() with 180 degrees will go from 180 to -180 degrees like it's supposed to but I can't figure out what function I should use to set the X rotation to -180 degrees only.
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how do you do something that has exactly the same outcome but a only different direction -> -180° = 180° youre working on a circle there
and use DEG_TO_GRADF() in one of my last question was explained that matrix uses grad not degrees
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