Re: attack script ai [message #466507 is a reply to message #466482] |
Mon, 23 April 2012 01:03 |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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the facing never starts
i dont want to use enemy seen so i didnt activate it i just wanted to make a turret that keeps firing (a rep gun) in the same direction
and these 2 lines didnt change anything after ive put them in
Commands->Innate_Enable(obj);
Commands->Enable_Vehicle_Transitions(obj,false);
Found my mistake action should be performed by my obj not my target how fckn dumb:(
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[Updated on: Mon, 23 April 2012 02:55] Report message to a moderator
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