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Re: attack script ai [message #466507 is a reply to message #466482] Mon, 23 April 2012 01:03 Go to previous message
robbyke is currently offline  robbyke
Messages: 348
Registered: September 2010
Location: Belgium
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the facing never starts Sad

i dont want to use enemy seen so i didnt activate it i just wanted to make a turret that keeps firing (a rep gun) in the same direction

and these 2 lines didnt change anything after ive put them in

Commands->Innate_Enable(obj);
Commands->Enable_Vehicle_Transitions(obj,false);

Found my mistake action should be performed by my obj not my target how fckn dumb:(


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[Updated on: Mon, 23 April 2012 02:55]

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