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Re: attack script ai [message #466500 is a reply to message #466482] Sun, 22 April 2012 22:07 Go to previous messageGo to previous message
E! is currently offline  E!
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Registered: February 2004
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have u checked if your Action_Face_Location is ever completed?
if so i would recommend you to try to do an Action_Reset before calling the new Action.
+ i think you need at least those in your Created case to make vehicles work with that script:
Commands->Enable_Enemy_Seen(obj,true);//Just in case you want to work with Enemy_Seen case
Commands->Innate_Enable(obj);
Commands->Enable_Vehicle_Transitions(obj,false);


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