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Re: Question... [message #466008 is a reply to message #465948] Thu, 12 April 2012 13:40 Go to previous messageGo to previous message
FeaR is currently offline  FeaR
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Registered: January 2006
Location: Netherlands
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thnx Very Happy


Whitedragon wrote on Wed, 11 April 2012 15:15

Try something like this.
void MDB_Create_Zone::Created(GameObject *obj) {
	Vector3 Size = Vector3(4.0f,8.0f,2.0f); //Size of the script zone.
	Matrix3 Rotation(true);
	Rotation.Rotate_Z(Commands->Get_Facing(obj)); //Set the rotation of the script zone to the same as the beacon.
	OBBoxClass Box(Commands->Get_Position(obj),Size,Rotation); //Create the bounding box with the position of the beacon, and the size and rotation defined earlier.
	GameObject* Zone = Create_Zone("Script_Zone_All",Box);
	//Attach whatever script you want to the zone now.
}


 
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