Re: [SSGM 4.0 Plugin] Range and RoF Cheat Detection [message #465782 is a reply to message #464413] |
Mon, 09 April 2012 02:45 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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reckneya
Messages: 128 Registered: November 2005 Location: Holland
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![reckneya](/theme/Renegade_Forums/images/yahoo.png)
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I've got the plugin installed on our DM server + the BRenBot plugin that outputs the messages in IRC. It triggers the RoF detection when going from firing weapon A to firing weapon B directly after and if weapon B has a slower rate of fire then weapon A. So for example firing a flamethrower, chemsprayer or voltgun at an object or at the abyss and then switching to almost any other weapon will trigger it. It will prompt it's weapon B that exceeds its default RoF.
Maybe this is something you can account for in a future version? I really like the detection of RoF, but at this point it will probably be giving a lot of false positives. It's of course up to the moderators to know how to interpret what's actually happening when it triggers.
Brandan wrote on Tue, 10 April 2012 07:13 | Also what happened to you can change your ISP I doubt you even know what a VPN is or even a remote idea of how the Internet even works.
| If I disregard the deficit of cohesion between his statements, and the lack of proper spelling and use of symbols I think I know what he was trying to say, and I lol'd. No hard feelings though Brandan
[Updated on: Mon, 09 April 2012 02:48] Report message to a moderator
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