Re: Improve mrls [message #465692 is a reply to message #465687] |
Sat, 07 April 2012 06:51   |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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The Guy in your Tree wrote on Sat, 07 April 2012 13:50 |
robbyke wrote on Sat, 07 April 2012 11:43 | i was wondering if tt could make it possible on all maps that the mrls has a movable launcher .
i remember i saw it on a map once and it made the mrls come closer to the arty
it doesnt have to be forced but maybe an option for it
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The non movable mrl launcher isn't a bug and actually helps game balance.
For example on field, a mrl can curve missles round the corner at its base entrance. I don't know why an mrls would want to get closer to an arty, other than to kill a technician.
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sometimes you would wish a movable launcher
arties dont get pwnd by a humvee but a mrls cant even damage a buggy once its close
its only a idea i wouldnt remove the unmovable thing completely but make it possible with a key ingame.
i know mrls loses some nice stuff when it aint stationary but in main arty > mrls any time
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