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Re: [SSGM4 PLUGIN] Domination Release 1.0 [message #464710 is a reply to message #464125] Tue, 20 March 2012 15:12 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
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General (4 Stars)
I was interested in setting the team score so I attempted to track down the cTeam::Set_Score() function in the Windows FDS with success.

I'm not sure about the side-effects my function has but if you want you can try using the following Set_Team_Score() function to set the team score for a team:

RENEGADE_FUNCTION
char *Find_Team(int team)
AT2(0x0041DA10,0x0041DA10);

void Set_Team_Score(int team, float score)
{
	char* cTeam = Find_Team(team);
	_asm
	{
		mov ecx, cTeam
		push score
		mov ebx, 0x41C900
		call ebx
	}
}


You'll have to call the function for both teams whenever a player joins, it doesn't set the proper score with this method until the score changes after the guy joins for some reason. You need to add the following in a player join hook:

void Toys::OnPlayerJoin(int PlayerID,const char *PlayerName)
{
	Set_Team_Score(1, Get_Team_Score(1));
	Set_Team_Score(0, Get_Team_Score(0));
}


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 
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