Re: char animations [message #463073 is a reply to message #462976] |
Tue, 28 February 2012 08:15 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma:
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General (3 Stars) |
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NACHO-ARG wrote on Mon, 27 February 2012 10:47 |
Quote: | a good way to make wwskin bind the mesh right?
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this is the thing, i can rig inf models prety well but it takes me several ingame test to get it right, so i wanted to know if there is a way to reproduce the character ingame anymations wile working whit renx.
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Instead I just recommend clicking animate, moving to frame one, then moving the bones far away from each other, this makes any binding issues plenty noticeable.
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