Re: [SSGM 4.0 Plugin] Building Revival Console Commands [message #461436 is a reply to message #461417] |
Sun, 08 January 2012 16:40 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
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General (1 Star) |
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iRANian wrote on Sun, 08 January 2012 21:46 | @Xpert: There's some small benefits to do it my way, e.g. all the console commands are shown in the FDS box.
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Didn't he ment to keep it as a console command but one that uses parameters?
If he did not, your point is valid, else it would not.
EDIT (braindump): Also, still in case you would make it a parameterized console command, the parameter could be extended to also allow it to be a building controller preset, allowing custom maps with multiple buildings of the same type to be revived aswell.
[Updated on: Sun, 08 January 2012 16:41] Report message to a moderator
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