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Re: [SSGM 4.0 Plugin] Building Revival Console Commands [message #461436 is a reply to message #461417] Sun, 08 January 2012 16:40 Go to previous messageGo to previous message
Omar007 is currently offline  Omar007
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iRANian wrote on Sun, 08 January 2012 21:46

@Xpert: There's some small benefits to do it my way, e.g. all the console commands are shown in the FDS box.

Didn't he ment to keep it as a console command but one that uses parameters?
If he did not, your point is valid, else it would not.

EDIT (braindump): Also, still in case you would make it a parameterized console command, the parameter could be extended to also allow it to be a building controller preset, allowing custom maps with multiple buildings of the same type to be revived aswell.


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[Updated on: Sun, 08 January 2012 16:41]

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