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Re: Normal maps and 4.0 [message #460801 is a reply to message #460790] Mon, 12 December 2011 17:11 Go to previous messageGo to previous message
Jerad2142 is currently online  Jerad2142
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Registered: July 2006
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General (3 Stars)
Actually specular isn't that useful, it only really applies to shiny or smooth objects.
As long as you aren't being silly with lights (like matching their diffuse output with their ambient, which as a rule of thumb should be lower otherwise objects get shadowed wrong (unless indoors, special case for that obviously). As long as that condition is true normal maps should work perfectly fine, as they're just a more advanced form of bump maps.


 
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