Re: New mapping project C&C_? [message #459152 is a reply to message #458993] |
Wed, 09 November 2011 04:06 |
Reaver11
Messages: 888 Registered: April 2007
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Thank you for the feedback guys.
What if I try to increase the space in the middle area and just remove the middle wall perhaps a shallow lake in the middle or another object of interest(Warehouse or something so the middle is interesting for infantry too?) something like that.
Agreed on the tunnels I will turn some of them into rockpassages so it is more diverse.
The tunnel in the GDI base is something I will look into position that it enters the GDI base is indeed different then Nods base though the road towards it is longer so I hope that might balance it.
Still thinking of the style of props needed in the map I mean alot of trees isn't the way to go in this map is my guess.
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