Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » graphic updates
Re: graphic updates [message #459107 is a reply to message #459079] |
Tue, 08 November 2011 00:29 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma:
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General (1 Star) |
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Goztow wrote on Mon, 07 November 2011 00:55 |
I disagree.
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I'll match your disagreement and raise the ante with a compiled shader package to be used with scripts 4.0 builds dated 20111106 and newer.
kamuixmod wrote on Mon, 07 November 2011 10:36 | i mean justg imagine you could at first use it very good for the APB Gap Generator. Instead of this blue rotating shit, having this Reflective thing maybe without the water effect. so the enemy cant look through but sees himself on a mirror
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Unlikely. Having plane reflections (ie a lake) reflecting everything is one thing, but having an arbitrary shape (like the gap bubble) reflecting everything is another. If it can't be done in UDK, it certainly can't be done in Renegade.
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graphic updates
By: Hitman on Sun, 18 September 2011 20:18
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Re: graphic updates
By: jonwil on Sun, 18 September 2011 23:18
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Re: graphic updates
By: Spyder on Mon, 19 September 2011 04:44
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Re: graphic updates
By: jonwil on Mon, 19 September 2011 05:14
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Re: graphic updates
By: rrutk on Mon, 19 September 2011 12:53
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Re: graphic updates
By: iRANian on Tue, 08 November 2011 12:13
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Re: graphic updates
By: Gohax on Wed, 26 October 2011 15:27
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Re: graphic updates
By: _SSnipe_ on Thu, 27 October 2011 00:52
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Re: graphic updates
By: liquidv2 on Sun, 06 November 2011 20:01
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Re: graphic updates
By: Goztow on Mon, 07 November 2011 01:55
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Re: graphic updates
By: Hitman on Mon, 07 November 2011 08:29
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Re: graphic updates
By: Reaver11 on Wed, 09 November 2011 16:24
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Re: graphic updates
By: Reaver11 on Thu, 10 November 2011 15:19
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