Re: Tiberian Technologies releases TT-scripts 4.0 open beta 2! [message #458674 is a reply to message #458667] |
Fri, 28 October 2011 20:16 |
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roszek
Messages: 296 Registered: June 2010
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StealthEye wrote on Fri, 28 October 2011 16:36 | Always.dat and other files were updated when installing TT to match the original files, to avoid conflicts clients might get with the anti-cheat code. As far as I know, beta2 uses the exact same always* and other files as beta1, the only changes are in the .dll files in the main folder.
I'm not sure why you got a conflict again with beta2, but I'm not sure if I understand you correctly since you also said that the files had not changed. If the files are the same, how did copying fix it?
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Thanks for your response it was indeed helpful.
What I was saying (trying to explain as best I could) was that when I updated to the beta2 version (which I downloaded from the links), is that I had uninstalled Renegaded completely and reinstalled it with nothing more then the 1037 patch, and noticed that always and none of the maps were updated when I applied the beta2 patch. So I think I was running the 1037 stuff? When I put the beta1 files back into the fds folder I got a conflict. So I copied the stuff from the client data folder to the fds one and it worked. However a friend of mine said that today he ran the launcher and the client stuff was updated automatically which made me think I probably had the wrong files in the folders, so I asked him to try to connect to my test server and see if he got a conflict, and as expected he did, so I recopied the stuff from the beta1 data folders back. I hope that will now fix things. Anyways, right now I can't test to see if others get a conflict (people have stuff to do). I tested it off of another PC on my router seems to work but I don't consider this a true test.
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