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Re: C&C Tiberium Garden [message #458561 is a reply to message #457940] Thu, 27 October 2011 08:19 Go to previous messageGo to previous message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Registered: March 2006
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General (2 Stars)
So after thinking on the idea of changing infantry up, here's some ideas I have (obviously up for discussion, but I figured I'd present something to contribute).

warning: contains TL;DR and spergin'

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Obviously, given all that, Nod would end up with two more infantry than GDI, but Nod already has more vehicles, so I don't think that's a huge issue. Besides, GDI gets the grenadier, who should be pretty badass.

I'm sure there's plenty of problems that would arise if all that were to be put in verbatim, but I don't expect that. However, one major thing I'd love to see emphasized is that every unit has its purpose- even the cheap or free ones- during pretty much every point of the game.

I'd also like to see infantry combat expanded a little beyond just "C&C95 in first/third person". This somewhat works with vehicles (although Humvees/Buggies are shitty), but infantry combat is changed pretty radically just by the shift from RTS to action/strategy. So I'd like the approach to be less "hey let's just have only the units C&C95 had", and more "hey let's base things off C&C95, then expand things a little to make sure they're useful and fun to play in first/third person".


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[Updated on: Thu, 27 October 2011 08:25]

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