Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Collecting map issues for a possible set of fixed maps
Re: Collecting map issues for a possible set of fixed maps [message #458519 is a reply to message #454741] Wed, 26 October 2011 17:15 Go to previous messageGo to previous message
trunkskgb is currently offline  trunkskgb
Messages: 214
Registered: September 2003
Karma:
Recruit
I have a question about some of the work you plan on doing with the maps.

Due to the fact that more maps have the potential to see there way into the server (I hope this is the case, but I won't be surprised if it's not), have you guys thought about making some minor fixes to the fan maps down the road if they become increasingly popular?

I mean, the new scripts and all your work is awesome, but theoretically, would you AND could you release future updates if some of the fan maps become more main stream?


My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: PT BUG
Next Topic: Gameplay Pending
Goto Forum:
  


Current Time: Tue Oct 08 09:20:00 MST 2024

Total time taken to generate the page: 0.01376 seconds