Re: Building Destruction not showing Player [message #457594 is a reply to message #457532] |
Tue, 11 October 2011 21:42 |
|
Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma:
|
Commander |
|
|
Well i have created some destruction animations that just change textures not actual animations of things breaking off etc.. I assume it might be an issue the the animation frame settings
The way i did my frames for this animation was kept simple, i only used 9 frames in total to achieve what i wanted and it worked great
But unsure if this would work with your method.... why not try mixing my method and yours to see what happens..
VIDEO LINK OF MY ANIMATION FEATURE
animation i had set up included cracks,emitters,textures that pop up at specific stages of damage, just like stock renegade buildings.
The interior and exterior were proxy's on this test level and the both the exterior and interiors were tiles..
Collision mode: None
Animation mode: Manual
AnimLogicMode: Anim_Logic_linear
Animation Enabled: Checked all frames
Frame 0 - 100% Health/ Power ON
Frame 1 - 75% Health/ Power ON
Frame 2 - 50% Health/ Power ON
Frame 3 - 25% Health/ Power ON
Frame 4 - 0% Health/ Power OFF
Frame 5 - 100% Health/ Power OFF
Frame 6 - 75% Health/ Power OFF
Frame 7 - 50% Health/ Power OFF
Frame 8 - 25% Health/ Power OFF
Frame 9 - 0% Health/ Power OFF
[Updated on: Tue, 11 October 2011 21:44] Report message to a moderator
|
|
|