Re: Building Destruction not showing Player [message #457524 is a reply to message #457436] |
Tue, 11 October 2011 07:15 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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If I understand what he has done correctly he is not using building controllers and is instead creating 'buildings' as vehicle objects which spawn a destroyed object upon their destruction which has an animation. Not entirely certain though, if I am wrong perhaps he could post a clarification? Perhaps a few screenshots of LevelEdit presets so the TT team could replicate a similar setup for debugging purposes.
EDIT;
But, regardless, you're correct, upon player join they should be informed of all applicable object states. In this instance it appears as if the animation frame state is not being sent at join, if I understood his post correctly.
[Updated on: Tue, 11 October 2011 07:17] Report message to a moderator
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