Re: Packing objects in .mix files [message #455132 is a reply to message #454916] |
Mon, 19 September 2011 01:26 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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Taz wrote on Sat, 17 September 2011 19:35 |
crazfulla wrote on Sat, 17 September 2011 01:49 | just make a copy of a mix file you already have, then delete everythign in it.
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This.
But remember, when you delete files from a mix package, the file size won't decrease.
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Uhh, what tool are you using? When I delete files from a mix package using RenegadeEx the file size *does* decrease, as it should.
EDIT;
Also, as far as I know, under 4.0 the client will not cross-load textures or models from files other than the two .dat files and the mix file for the map being played, so a shared .mix for those probably won't be possible. Not sure if other resources can be shared in such a way....
[Updated on: Mon, 19 September 2011 01:29] Report message to a moderator
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