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Re: Collecting map issues for a possible set of fixed maps [message #454880 is a reply to message #454741] Sat, 17 September 2011 03:09 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
Messages: 4307
Registered: April 2011
Karma:
General (4 Stars)
Here's what I fixed in my map fixes pack that'll have to re-do because I had some issues.

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Walls_Flying
Fixes:
-Added kill zones for ground vehicles on both sides' walls, and a big ass one on top of the mesa
-Added beaconing prevention zone on top of both teams' Refineries
-Add a ground vehicle kill zone to the Barracks outer doors
-Added B2B prevention to prevent shooting the Hand of Nod with Rocket Launchers from GDI wall TODO
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City_Flying
Fixes:
-Added spawn points to the Barracks (by Zunnie)
-Fixed a misplaced PT inside the AGT
-Added beaconing prevention zones on top of both teams' Refineries.
-Resized the Airstrip kill zone so the Harvester doesn't get killed by it sometimes TODO
-Add a ground vehicle kill zone to the Barracks outer doors
-------------------------------------------------
Under
Fixes:
-Added kill zones on top of Refinery (from CP2/by reborn)
-Fixed a broken spawn in the Hand of Nod (from CP2/by reborn)
-Added vehicle kill zone to an infantry only area that can be glitched into with vehicles
-Added a vehicle kill zone with a 20 seconds timer in a place where vehicles sometimes get stuck while falling off hill
-Added kill zone on top of Barracks
-Added kill zones inside buildings to prevent vehicles getting inside them
-Resized the Airstrip kill zone so the Harvester doesn't get destroyed by it sometimes TODO
-Added kill zones on top of both teams' Powerplant
-------------------------------------------------
Field
Fixes:
-Added kill zones on top of Refinery (from CP2/by reborn)
-Fixed a broken spawn in the Hand of Nod (from CP2/by reborn)
-Added a kill zone on top of the Barracks
-Added beaconing prevention script zones to the tunnel
-Resized the Airstrip kill zone to prevent issues with the Harvester sometimes getting killed by it TODO
-Added ground vehicle kill zones inside buildings that can be driven into with Humvee and Buggy
-Prevented a B2B spot with MRLS (from CP2/by reborn)
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Canyon
Fixes:
-Blocked ability for players to get on top of the Weapons Factory (from CP2/by reborn)
-Added kill zone to prevent 2-man wall hop from the balcony into Refinery for both teams
-Added kill zones to two places that could be reached with Humvee and Buggy
-Added kill zone to a place at the Nod Refinery tunnel that can be 2-man hopped off the wall
-Added a beaconing prevention zone to tunnel under the Nod Airstrip
-Added ground vehicle kill zones inside buildings that can be driven into with Humvee and Buggy
-Added kill zone to an area in between the Tiberium field in the middle and the end of the Strip that could be used to get off map
-Added kill zones on top of the crates/containers inside of both bases to prevent players from getting on top of them
-------------------------------------------------
Volcano
Fixes:
-Added a kill zone on top of Barracks
-Added kill zones to both teams' Powerplant
-Added kill zones to both teams' Refinery (from CP2/by Reborn)
-Added kill zones inside buildings to prevent vehicle getting inside them
-Resized the Airstrip kill zone to prevent issues with the Harvester sometimes getting killed by it TODO
-------------------------------------------------
Hourglass
Fixes:
-Added a kill zone on top of Barracks
-Added kill zones to both teams' Powerplant
-Added kill zones inside buildings to prevent vehicle getting inside them
-Added kill zones to both teams' Refinery (from CP2/by Reborn)


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
 
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