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Re: Bending uvw maps? [message #454822 is a reply to message #454816] Fri, 16 September 2011 15:28 Go to previous messageGo to previous message
roszek is currently offline  roszek
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Aircraftkiller wrote on Fri, 16 September 2011 14:57

Splines aren't game-ready geometry. You would need to use a path follow constraint for it to work correctly, and even then it would still require some editing.


Yes you are right of course, but I think it's the easiest method.

Edit: Wouldn't you use PathDeform if I'm not mistaken?

[Updated on: Fri, 16 September 2011 15:56]

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