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Re: Modern vidya powerhouses [message #454354 is a reply to message #454317] |
Mon, 12 September 2011 13:33 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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R315r4z0r wrote on Mon, 12 September 2011 10:09 | The amount of variety between modern FPS games is equivalent to the amount of variety between old-school arcade style games.
Sure arcade games might have had different "objectives" but they were still a couple pixels going from point A to point B. Just as FPS games all have you pointing and shooting a gun at some target.
So, technically, the variety of popular games hasn't really changed at all in the last 20 years.
That's why it isn't about playing popular games but finding those hidden gems that no one ever talks about... like Renegade, for instance.
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I dunno man, that's kinda reaching. Sure, Mario and Sonic had similar objectives (reach the end of the stage by going right), but they were both pretty damn different.
Then you had Castlevania, a pretty balls-to-the-wall difficult game series, with the later ones having you explore the map rather than just going from point A to point B.
Sure, a lot of the platformers had similar gameplay mechanics- collectible items (Rings, coins, hearts, bananas, whatever), but the way the game used them was always different (Rings doubled as a shield, hearts were used for sub-weapons, etc).
When you break it down, there's ultimately various similarities between almost every game- it's the way they handle them that matters. IE:
-Resources, sometimes in the form of collectibles. Health, ammo, life, air (in water sections of games), and all that count as resources.
-Opposition, or the thing that's keeping you from reaching the goal.
-Levels, which need to change regularly in order to keep the game from getting boring. Can even be one massive world, as long as there are separate environments that are atleast somewhat defined.
-Player control/user interaction
These are things that pretty much every game ever has in common. However, a lot of older games change up the approach to all these basic elements. I feel like newer ones do not.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Modern vidya powerhouses
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Re: Modern vidya powerhouses
By: iRANian on Mon, 12 September 2011 00:42
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Re: Modern vidya powerhouses
By: Tunaman on Mon, 12 September 2011 07:24
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Re: Modern vidya powerhouses
By: slosha on Mon, 12 September 2011 10:08
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Re: Modern vidya powerhouses
By: R315r4z0r on Mon, 12 September 2011 10:09
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Re: Modern vidya powerhouses
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Re: Modern vidya powerhouses
By: R315r4z0r on Mon, 12 September 2011 16:24
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Re: Modern vidya powerhouses
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Re: Modern vidya powerhouses
By: R315r4z0r on Wed, 21 September 2011 18:38
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Re: Modern vidya powerhouses
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Re: Modern vidya powerhouses
By: nope.avi on Mon, 12 September 2011 12:56
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Re: Modern vidya powerhouses
By: Jerad2142 on Mon, 12 September 2011 13:44
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Re: Modern vidya powerhouses
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Re: Modern vidya powerhouses
By: JohnDoe on Wed, 14 September 2011 07:16
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Re: Modern vidya powerhouses
By: R315r4z0r on Wed, 14 September 2011 13:11
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Re: Modern vidya powerhouses
By: nikki6ixx on Wed, 14 September 2011 17:10
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Re: Modern vidya powerhouses
By: JohnDoe on Thu, 15 September 2011 01:46
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Re: Modern vidya powerhouses
By: JohnDoe on Thu, 22 September 2011 09:36
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Re: Modern vidya powerhouses
By: R315r4z0r on Fri, 23 September 2011 07:16
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Re: Modern vidya powerhouses
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Re: Modern vidya powerhouses
By: R315r4z0r on Sat, 24 September 2011 13:29
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