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Re: RA_Fjord [message #454016 is a reply to message #454013] Sat, 10 September 2011 20:47 Go to previous messageGo to previous message
Mauler
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Registered: May 2003
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Aircraftkiller wrote on Sat, 10 September 2011 21:34

I'd rather have it working with a second WLT file so that it swaps out the lights. How'd you get that running? Is the structure interior a tile, so it swaps out in an animation?


So would I lol, I have to use this method for now until that tool is released. That's exactly the way it's setup. Aggregate tile with building aggregate setting and a animation set in Max with visibility track that hides one mesh with regular lightmap and a second one with the destroyed lighting lightmap. Both meshes are using the same scene materials so there shouldn't be any perfmance issues.
 
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