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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Wall fix can be rather intrusive
Re: Wall fix can be rather intrusive [message #453967 is a reply to message #453748] Sat, 10 September 2011 13:23 Go to previous messageGo to previous message
StealthEye is currently offline  StealthEye
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Registered: May 2006
Location: The Netherlands
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General (2 Stars)

Not sure; the code is very incorrect, but that is necessary to avoid fixing the PT-though-walls fix. It's currently casting with an undefined offset from the start of the gun. I'm sure that if we'd attempt to change it to work differently in first person, we would break/fix PT-through-walls again. I am actually not quite sure why it has changed at all, as far as I know the relevant code is almost identical to the original after we have undone several changes that accidentally fixed PT-outside.

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