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Re: C&C Tiberium Crystal War: Renegade Conversion [message #453277 is a reply to message #453264] Sun, 04 September 2011 23:20 Go to previous messageGo to previous message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
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General (2 Stars)
Aircraftkiller wrote on Sun, 04 September 2011 21:23

Those crystals look far too tiled. Try making some variations on them to break up the tiling.

I ALREADY SAID THAT YOU FAGGOT >:[

But yeah, the same can be said for all props. I actually recommend not having so many props in general, or at least not so plopped down like that... maybe try having a few trees/etc built into the actual map? I dunno, I hate levels that just have a dickton of props with a sort of "base" level.

It just reminds me of that one map where it was field but with a lot of random tree props placed in between, and had no active WF. It's just.. lazy.


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