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Re: Having some issues modifying the Airstrip waypoints serverside [message #451517 is a reply to message #451108] Sat, 13 August 2011 18:17 Go to previous messageGo to previous message
crazfulla is currently offline  crazfulla
Messages: 667
Registered: September 2006
Location: Aotearoa
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In your original screenshot it looks like there are two waypaths, one to drive the harvy from the refinery to the tib field and another to drive it back. Is this correct? This is completely superfluous as you can make one waypath "two way" (there is a checkbox to do this when you hit modify on the waypath).

The reason the harvester ignores your short, 3 waypoint path is because it goes nowhere near the Tib field. I suspect that it always takes the most direct route to the tib field. As such you will need to have ONE complete waypath from the vehicular spawn / crush zone to the tiberium field zone.

I would recommend making the two waypaths from the Refinery 2 way, and re-route one so that instead of going to/from the Refinery, it goes to/from the Air strip. Not that the harvester will ever go back to the air anyway, but ya know.

Heres a wee picture to give you some idea:
index.php?t=getfile&id=13625&private=0

If that doesn't work I would be highly surprised.

PS... Sorry I'm too lazy to do it myself.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
 
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