Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » 3DS Max Buildings Setup
Re: 3DS Max Buildings Setup [message #448978 is a reply to message #448745] Tue, 21 June 2011 08:48 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma:
General (5 Stars)
Fixed up some of the lighting. There are still some minor errors, such as the silo in the upper floor having bad trim on the ground. That needs a material ID change, just forgot to do it. You can't see what I'm talking about in these LEdit shots, but it won't be there for long.

The mesh flickering at the edges of walls was also fixed, except for one area I need to weld again.

http://www.3dholmes.com/images/APB/mnshn14.jpg

http://www.3dholmes.com/images/APB/mnshn15.jpg
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: HedgeHog Models
Next Topic: Objects which don't show info when targetting them but do turn reticle red
Goto Forum:
  


Current Time: Tue Nov 05 09:55:25 MST 2024

Total time taken to generate the page: 0.01131 seconds