Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » 3DS Max Buildings Setup
Re: 3DS Max Buildings Setup [message #448913 is a reply to message #448745] Sun, 19 June 2011 03:48 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
Messages: 4307
Registered: April 2011
Karma:
General (4 Stars)
Would probably look the best if the Silo 'pillar' is moved to the back of the room. If that's possible. Maybe place the MCT on the opposite side of the room? It would make it easier to defend the building (e.g. repair) too.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Sun, 19 June 2011 04:30]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: HedgeHog Models
Next Topic: Objects which don't show info when targetting them but do turn reticle red
Goto Forum:
  


Current Time: Sun Sep 22 11:11:55 MST 2024

Total time taken to generate the page: 0.01421 seconds