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Re: Proper lightmapping in renegade will soon be possible [message #448474 is a reply to message #238561] Sun, 05 June 2011 09:40 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
I'd like a status update on this.

/edit
//This is why:
///http://www.3dholmes.com/images/APB/mgcon.jpg
////I've been going back to the old building interiors and developed new ones. This is the MP Construction Yard with a properly designed interior and lightmaps in W3D viewer, but the lightmap chunks aren't being read by the viewer. I'd like to use the tool to get this to work, and would like to release the W3Ds to the public so they can use them instead of badly solved vertex lighting.

[Updated on: Sun, 05 June 2011 09:42]

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