Re: Coopmap Ihavenoname [message #447918 is a reply to message #447809] |
Tue, 24 May 2011 15:50 |
iRANian
Messages: 4311 Registered: April 2011
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General (4 Stars) |
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The layout is starting to shape up pretty well. I could program up some code to do the checkpoint stuff and some scripts to make the amount of bots spawned be determined by player count, if you'd like to.
That's a nice way to work around it, danpaul. I was thinking about doing some 'dynamic' spawner logic for a few things, sadly it'll require maps designed for it then. :/
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Tue, 24 May 2011 15:51] Report message to a moderator
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