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Re: .ini [message #447144 is a reply to message #447011] Thu, 12 May 2011 11:31 Go to previous messageGo to previous message
robbyke is currently offline  robbyke
Messages: 348
Registered: September 2010
Location: Belgium
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ok ive done this

gmmain.cpp:
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under gmmain.he

struct mes: public virtual SettingsLoader{
	mes(const char *ININame) : SettingsLoader(ININame){}
	std::string me;
	void Load(GameObject *obj);
	extern mes *KB_ME;

};


however i dont even have the slightest clue why Sad


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[Updated on: Thu, 12 May 2011 11:31]

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