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Re: .ini [message #447046 is a reply to message #447036] Wed, 11 May 2011 14:43 Go to previous messageGo to previous message
snazy2000 is currently offline  snazy2000
Messages: 67
Registered: December 2007
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void mes::Load(GameObject *obj){
	std::string me;
	const char*name = Get_Player_Name(obj);
	SettingsLoader::Load();
	mes = new mes("***********.ini");
	LoadSString(me,name,"NULL",true,true,false);

	char preset[500];
	char skin[500];
	char shield[500];
	char powerups[500];
	char scripts[500];
	char scriptparam[500];
	float price = 0;
	float hp =0;
	float ap =0;
	for (int z = 1; ; ++z) {

		if (z==1||z==3||z==4)
		{
			switch(z)
			{
			case 1:
				price = INI->Get_Float(me.c_str(),StrFormat("%02d",z).c_str(),0);
			case 3:
				hp = INI->Get_Float(me.c_str(),StrFormat("%02d",z).c_str(),0);
			case 4:
				ap =  INI->Get_Float(me.c_str(),StrFormat("%02d",z).c_str(),0);
			}
		}
		else
		{
			switch(z)
			{
			case 2:
				INI->Get_String(me.c_str(),StrFormat("%02d",z).c_str(),"",preset,500);
			case 5:
				INI->Get_String(me.c_str(),StrFormat("%02d",z).c_str(),"",skin,500);
			case 6:
				INI->Get_String(me.c_str(),StrFormat("%02d",z).c_str(),"",shield,500);
			case 7:
				INI->Get_String(me.c_str(),StrFormat("%02d",z).c_str(),"",powerups,500);
			case 8:
				INI->Get_String(me.c_str(),StrFormat("%02d",z).c_str(),"",scripts,500);
			case 9:
				INI->Get_String(me.c_str(),StrFormat("%02d",z).c_str(),"",scriptparam,500);
			}
		}
	}
	if (price==0)
	{
		int pID = Get_Player_ID(obj);
		Console_Input(StrFormat("CMSGP %d 255,0,0 Request your me on the forums.",pID).c_str());
	}
	else
	{
		//KB_Purchase_Char(obj,"me",2,price,preset,hp,ap,skin,shield,powerups,scripts,scriptparam);
	}
};



struct mes: public virtual SettingsLoader{
	mes(const char *ININame) : SettingsLoader(ININame){}
	void Load(GameObject *obj);
};


Compiles fine for me.


[Updated on: Thu, 12 May 2011 00:27]

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