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Re: Server.dat patch [message #443685 is a reply to message #443566] Tue, 08 February 2011 10:04 Go to previous messageGo to previous message
jnz is currently offline  jnz
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Registered: July 2006
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Backup 6 bytes at 3 addresses: 0x474CF0, 0x4616A0, 0x0472c95

To pause,

Write {0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3} at 0x474CF0
Write {0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3} at 0x4616A0
Write {0x90, 0x90, 0x90, 0x90, 0x90, 0x90} at 0x0472c95

To resume, just restore the backed up bytes.



If you are using the LuaPlugin, the following code should work:

function Pause_Game()
	Stop_Game_Tmp = MemoryRead(0x474CF0, 6)
	NoGameover_Tmp = MemoryRead(0x4616A0, 6)
	Pause_Tmp = MemoryRead(0x0472c95, 6)
	
	MemoryWrite(0x474CF0, {0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3})
	MemoryWrite(0x4616A0, {0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3})
	MemoryWrite(0x0472c95, {0x90, 0x90, 0x90, 0x90, 0x90, 0x90})
end

function Resume()
	if NoGameover_Tmp == nil or Stop_Game_Tmp == nil or Pause_Tmp == nil then
		return
	end
	MemoryWrite(0x474CF0, Stop_Game_Tmp)
	MemoryWrite(0x4616A0, NoGameover_Tmp)
	MemoryWrite(0x0472c95, Pause_Tmp)	
end
 
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