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Re: Get Client's BHS / Scripts Version [message #442792 is a reply to message #371153] Sun, 16 January 2011 11:42 Go to previous messageGo to previous message
Hex is currently offline  Hex
Messages: 858
Registered: March 2004
Karma:
Colonel
This is what I do, first you need to load the function, if you are using SSGM you can do it in plugin_load() afaik

void plugin_load()
{
        AddVersionHook(VersionHook);
	memset((void *)BHS_Versions, 0, 128*sizeof(float));
}



float Functions::BHS_Versions[128];
 
void Functions::VersionHook(int PlayerID,float Version)
{
	BHS_Versions[PlayerID] = Version;
}

when the player joins you get the version store it to use

   version id


		
        p->BHS = Functions::BHS_Versions[ID];
	Functions::BHS_Versions[ID] = 0;


Original code from Dan (jnz) afaik


goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
 
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