Re: Quick Question (Bone-Related) [message #439162 is a reply to message #439157] |
Wed, 10 November 2010 08:06 |
Dealman
Messages: 104 Registered: October 2007 Location: Sweden
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my486CPU wrote on Wed, 10 November 2010 10:58 |
Gen_Blacky wrote on Wed, 10 November 2010 04:06 | This is basically the best you can do with a single turret bone which is crap. My turret bone is centered between the guns.
http://www.youtube.com/watch?v=jORP2_bcXDc
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NICE I think that's exactly what he wants to do. That would look sweet on a flame tank.
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Not exactly what I'd like but close. That's what my current Setting is like. As you can see when he exits the Tank - the Barrels are way off.
So yeah, some kind of Script or 2 independent Turret Bones/Pivot Points would be required.
Edit:
Does anyone know how to make Renegade not automatically smooth every fucking thing you put into it. It's seriously pissing me off as well as ruining my Models.
I've checked for settings in RenX/3ds MAX 8 when exporting it as W3D Asset, but nothing works. FML.
[Updated on: Wed, 10 November 2010 08:41] Report message to a moderator
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