Re: Quick Question (Bone-Related) [message #439129 is a reply to message #439128] |
Tue, 09 November 2010 10:38 |
Dealman
Messages: 104 Registered: October 2007 Location: Sweden
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E! wrote on Tue, 09 November 2010 18:24 | Barrel bone position = turret bone position = Angle of the barrel should work for 1 barrel. the second one could be added by script and with Action_Follow_Input it should exactly act like the other one. could be worth a try but note that they also fire at the same time.
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Yeah, I know how to do it for 1 Barrel. It becomes more complicated when using 2 Barrels.
Also, I'm the wrong person to talk with when it's about Coding. And I wouldn't want my Barrels to fire at the same time... (Unless it already exists in LevelEdit, that is.)
Thanks for the Reply though!
[Updated on: Tue, 09 November 2010 10:39] Report message to a moderator
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