Home » General Discussions » General Discussion » Program something w3d
Re: Program something w3d [message #437987 is a reply to message #437977] |
Sat, 16 October 2010 06:17   |
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Some time ago, I offered to take stab at writing a 64-bit tool for generating VIS data for maps, but I needed more info about the file format before I could get anywhere.
I've decided I could "cheat", and just write a (64-bit) DLL that lets you describe the terrain (by just taking X, Y, Z coordinate arguments for every vertex of every mesh present) then taking zone size info (and the vis clipping distance, which is 300 by default, right?), and using it to calculate visibility info and dumping the info out in a text file or something similar that could then be used to compile the .mix complete with VIS info. If I tried hard enough, I could write one that was technically capable of unlimited size maps (something that the Roleplay2 people might like).
Problems:
1) This approach is slow (the translation to my arbitary format and back again will take ages).
2) I don't quite know how to write VIS algorithms exactly, but I can work round that.
I could also maybe make the computation of the VIS info multithreaded, so it can run a lot faster. 
Does anyone want to collaborate with me on this? (Yrr, I'm looking at you here, because you know stuff about the LE <--> MIX conversion process. )
Renguard is a wonderful initiative
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Supporters of Proposition 8 will argue California does not discriminate against gays, as the current law allows them to get married - as long as they wed a partner of the opposite sex.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |

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the hell is that?
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Program something w3d
By: reborn on Sat, 16 October 2010 04:33
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Re: Program something w3d
By: reborn on Sat, 16 October 2010 04:35
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Re: Program something w3d
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Re: Program something w3d
By: reborn on Sat, 16 October 2010 04:54
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Re: Program something w3d
By: reborn on Sat, 16 October 2010 05:23
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Re: Program something w3d
By: jonwil on Sat, 16 October 2010 06:33
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Re: Program something w3d
By: jonwil on Sat, 16 October 2010 06:46
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Re: Program something w3d
By: halo2pac on Sun, 17 October 2010 00:45
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Re: Program something w3d
By: reborn on Sun, 17 October 2010 01:44
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Re: Program something w3d
By: halo2pac on Sun, 17 October 2010 09:13
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Re: Program something w3d
By: halo2pac on Sun, 17 October 2010 21:53
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Re: Program something w3d
By: reborn on Sun, 17 October 2010 21:55
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Re: Program something w3d
By: halo2pac on Tue, 26 October 2010 06:50
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Re: Program something w3d
By: reborn on Tue, 26 October 2010 03:56
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Re: Program something w3d
By: reborn on Tue, 26 October 2010 07:10
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Re: Program something w3d
By: halo2pac on Tue, 26 October 2010 10:43
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Re: Program something w3d
By: Sir Kane on Tue, 26 October 2010 16:08
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Re: Program something w3d
By: jnz on Wed, 27 October 2010 04:26
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Re: Program something w3d
By: halo2pac on Wed, 27 October 2010 16:34
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Re: Program something w3d
By: reborn on Wed, 27 October 2010 05:57
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Re: Program something w3d
By: reborn on Wed, 27 October 2010 13:07
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Re: Program something w3d
By: reborn on Fri, 05 November 2010 11:54
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Re: Program something w3d
By: reborn on Wed, 17 November 2010 07:32
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Re: Program something w3d
By: Omar007 on Wed, 17 November 2010 08:11
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Re: Program something w3d
By: halo2pac on Wed, 17 November 2010 18:09
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Re: Program something w3d
By: reborn on Sun, 12 December 2010 23:16
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Re: Program something w3d
By: reborn on Mon, 13 December 2010 02:07
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Re: Program something w3d
By: halo2pac on Mon, 13 December 2010 14:44
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